Finally Pushing an Update
Yo yo,
So... it's been... awhile. Gone through a lot of rough patches back-to-back-to-back. Pondered giving up on the project in there, but I managed to push through and get work I wanted done two years ago done a couple months ago.
As usually, this was available to Patreon supports early in October. It includes various glitch-fixes found by them:
- You save are broken.
- It's gonna happen at least 1 or 2 more times.
- This is running Godot 4 so...
- Vulkan is the current back end.
- This loses some hardware support because writing GLES2 shaders for Godot 3 is starting to get limiting and cumbersome.
- Also, the plugin I use for dailogue had Godot 4.X exclusive features I needed.
- I can't run the window's build under wine, so I'm just kinda exporting and praying like I do with MacOS
- This loses some hardware support because writing GLES2 shaders for Godot 3 is starting to get limiting and cumbersome.
- Vulkan is the current back end.
- The new scene is down the following route:
- Fun house > Pull out > Push it in > Show no regret
- Revisit fun house
- Fun house > Pull out > Push it in > Show no regret
- The jitter shader is back
- This time not on top of text
- It can be turned off in the settings
- This time not on top of text
- Enter/Space now skips dialogue scrolling
- A shit load of internal redesigning, rewriting, re-implementing, and re-building. Turns out a game made for a game jam isn't exactly "well designed software".
Next update is gonna introduce some major shifts to CC. I'm planning on axing the branching paths idea. It's far to big of a scope for me to work on alone. Additionally, I would rather focus on the content I'm more interested in making: the infestation stuff. No ETA on the next update, but hopefully it won't be a multi-year gap.
I'm currently just enjoying the holidays, and trying to relax after a stressful 2021 and 2022. Hope you can find some rest during this holiday season
- Quan
PS: I can no long be found on twitter. I am however on Mastodon.
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Chitinous Carnival
An adults only carnival crawling with creative attractions
Status | In development |
Author | Quan Zillan |
Genre | Adventure, Visual Novel |
Tags | Adult, Eroge, Erotic, Furry, Horror, insects, Male protagonist, NSFW, Point & Click |
Languages | English |
More posts
- Beware of MalwareDec 30, 2021
- Temporarily Turning off Web BuildNov 29, 2021
- Chitinous Carnival v0.3 Release!Oct 30, 2021
- Chitinous Carnival v0.2.0 Released!Jul 11, 2021
- New Chitinous Carnival Content Coming SoonJul 05, 2021
- Just a Few Small ThingsMar 19, 2021
- Chitinous Carnival Demo Released!Mar 01, 2021
Comments
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Will the new update be ported to android
Made an account just to tell you that people (like me :3) are looking forward of more of your updates. hope you are happy and healthy! <3
OMG! I'm so glad you didn't give up on this game. I'm sorry you've had a rough 2 years. I know that feeling as well. Life has been wrecking my face as well.
I tried the new version for Linux and got some errors, mostly during the new scene when the PC goes back to the glory hole in the fun house:
ERROR: Error calling method from 'callv': 'Node(BackgroundPresenter.gd)::start_interaction': Method expected 0 arguments, but called with 0.
at: callv (core/object/object.cpp:678)
ERROR: Error calling method from 'callv': 'Node(BackgroundPresenter.gd)::background': Cannot convert argument 1 from String to Array.
at: callv (core/object/object.cpp:678)
ERROR: Node not found: "CockSpritesB" (relative to "/root/TextureRect/AspectRatioContainer/SubViewportContainer/SubViewport/MainLayout/ExplorerPanel/SceneContainer/InteractionPanel/EventPlayerContainer/EventPlayer/Background/SubViewport/BackgroundLayer/06_01_CockBase").
at: get_node (scene/main/node.cpp:1626)
ERROR: Node not found: "CockSpritesC" (relative to "/root/TextureRect/AspectRatioContainer/SubViewportContainer/SubViewport/MainLayout/ExplorerPanel/SceneContainer/InteractionPanel/EventPlayerContainer/EventPlayer/Background/SubViewport/BackgroundLayer/06_01_CockBase").
at: get_node (scene/main/node.cpp:1626)
ERROR: Node not found: "AnimationPlayer" (relative to "/root/TextureRect/AspectRatioContainer/SubViewportContainer/SubViewport/MainLayout/ExplorerPanel/SceneContainer/InteractionPanel/EventPlayerContainer/EventPlayer/Background/SubViewport/BackgroundLayer/06_01_CockBase").
at: get_node (scene/main/node.cpp:1626)
ERROR: Node not found: "" (relative to "/root/TextureRect/AspectRatioContainer/SubViewportContainer/SubViewport/MainLayout/ExplorerPanel/SceneContainer/InteractionPanel/EventPlayerContainer/EventPlayer/Background/SubViewport/BackgroundLayer/FirstTeaseMillipede/Unichain/UnichainIK").
at: get_node (scene/main/node.cpp:1626)
ERROR: Node not found: "%Follower" (relative to "/root/TextureRect/AspectRatioContainer/SubViewportContainer/SubViewport/MainLayout/ExplorerPanel/SceneContainer/InteractionPanel/EventPlayerContainer/EventPlayer/Background/SubViewport/BackgroundLayer/FirstTeaseMillipede/Unichain").
at: get_node (scene/main/node.cpp:1626)
ERROR: Node not found: "../%PenisPhysics" (relative to "/root/TextureRect/AspectRatioContainer/SubViewportContainer/SubViewport/MainLayout/ExplorerPanel/SceneContainer/InteractionPanel/EventPlayerContainer/EventPlayer/Background/SubViewport/BackgroundLayer/FirstTeaseMillipede/Unichain").
at: get_node (scene/main/node.cpp:1626)
ERROR: Node not found: "" (relative to "/root/TextureRect/AspectRatioContainer/SubViewportContainer/SubViewport/MainLayout/ExplorerPanel/SceneContainer/InteractionPanel/EventPlayerContainer/EventPlayer/Background/SubViewport/BackgroundLayer/FirstTeaseMillipede/You/IK").
at: get_node (scene/main/node.cpp:1626)
Thankyouforupdate! Love u!
good to see you didn't give up on this one quan plz keep going
whats the difference in the paid ver and the free ver? I know that there is something bc of the file size
Glad to hear you haven't abandoned this project. You're responsible for giving me this infestation kink, after all, and I've yet to find anyone else who writes it quite as well as you do. :P
Lovely update ! The lucky shot minigames is insanely hard on android. I don't know how it is on PC but I barely can aim, the only thing I can do is swing it around and spam tap to hope it does tap when above a target
thanks for the update cant wait
Oh man, I'm waiting for this update for a long time, happy to see it coming, but sad that there's no longer an android version, so I can't play actually. Anyway, good holidays man <3
UPDATE FINALLY
Fuck yes I was so waiting for this! You deserve rest, enjoy christmas and all !
I can't pay through paypal or card, is Free Build have no end,yep?
How to put bug in friend's body?
I still don t know how to get out of the playground
Thank you for the update!
it makes me sad to hear that youll be giving up on this project
You miss read, I am very much not giving up on CC lol
I enjoy the game but it seems I'll be unable to play due to not having a working vulkan drive, Regardless of that Keep up the good work though!
I agree with everything on this post; they are good decisions.
Thank you for never giving up Quan