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Viewing most recent comments 33 to 72 of 72 · Previous page · First page

Really wanted to play, but the game stopped responding to input. Reloaded the page and now even clicking "Play" does nothing. :(

I'm on Google Chrome in Chrome OS.

something similar happened to me but im on a chromebook i just had to turn off my custom cursor

(+3)

Very well animated, has a very cool card game and is meant for all three of us that like this kind of stuff. Great job, dev. 

(+2)

also it is very holsom keanu/chungus, I would like to keep them company c: 

(+4)

Never before had I known that transformation and elder god loving could be so wholesome <3

Thank you for enlightening my mind with this somber and sweet game <3

(1 edit) (+2)

you should definitely make these real cards and sell them

wonderful game btw

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This game is really good, with the gameplay, art, story, and the ending added all to a great game. 10/10! Would recommend to anyone else. And possibly in the future I hope for other elder gods like cuthulu. 

(+1)

This was really bloody good! card designs were great. I had a little bit of a struggle getting the win in the end but it really added to the ending! the relief of clearing the deck and then the really heart-warming and sweet ending! now I wish I too could summon an elder god. ty!

(+3)(-33)

I have been using Itch for ever, and this is the one thing that made me create an account just to say how much this sucks! This is the stupidest garbage i have ever seen! The game is completely idiotic and i can't even tell what cards i am looking at sometimes. Just give us a freaking win button and let us see the porn! And THIS garbage is what you have been doing instead of Chitinous Carnival? Just WHY??? You could just have put this as a fun little game of like... 3 rounds into CC and have THAT character transform, but instead you chose to take a boring game, that only someone who has access to nothing but a deck of cards would play, and you lock your art behind it. That's freaking garbage!

(+11)

Mad cuz bad cope and seethe, git gud

(+9)

ratio + no bitches + mald + cope + seethe

(+3)

It isn't *that* hard.

I kept eating it 'till I learned cards you leave behind stay in the pool, which lead to a lot of chain jokers at the end, and very few healing/armor.


Deal with the powerful cards, and preserve powerful healing cards for the end of the deck.

(+2)

Game's actually pretty easy once you understand the rules. You have to skip jokers till you have a large amount of armor and defeat anything else, cause it's the only big threats in the game. Everything else is about collecting that much armor that you can destroy all enemies on board

(+1)

I think someone should be on e621 or something and not looking for a challenging game to entertain them :3 I personally loved it! It's a very strategic game with great art and a simple base behind it, kinda like the card game against Sebastian in Angels With Scaly Wings. I thoroughly enjoyed it the whole time! Plus insects are hawt >w<

Can someone explain the chasity mechanic?

(+2)

The gist of the system is as followed:
When you pick up chastity, it will protect your X amount of damage. When you attack a monster, that chastity will become damaged. The next monster you attack must be weaker than the previous.

So, if you have a shield of 6 and enter a room of 11 (Jack), 6, 4, 8. The best order to attack would be 11, 8, 6, 4 for 7 damage.

If you had attacked the 8 first, your shield would break trying to attack the 11 since 8 > 11.

From what I could tell the "chastity" is basically your armor. Not to sure how it is calculated but if it's above 0 then good enough lol just keep lust low.

(+3)

The armor mechanic is a bit weirdly explained at the beginning (all upfront, too, and not re-explained unless you relaunch the game), so I fumbled a lot during my first couple attempts without even a good udea of why I died or how close to death I was. "Shield break: 3" isn't the most intuitive thing unless you actually understood how armor works.

Would also have been nice to have the damage and healing values in the card tooltips, since it's easy to forget when dealing with the face cards.


Once you get past that learning curve and realise you can leave the healing cards you don't need (so they show up later) by escaping a half-cleared room, it's actually rather easy, but a pretty neat game nonetheless!

(+5)

I got 4 hours of sleep last night, worked 12 hours. Didn't sleep after work. I saw 'card game'5 hours before sleep 'ah that'll be a way to relax before bed.' I was wrong. 1 hour left before I wake up for work and do another 12 hours. Worth it. Thank you. I would do it again.

Oh my God...

(-3)

it's impossible !!! I'm trying anyway I can't do it!! someone help me please

Gather diamonds cards - they give you armor

Attack enemies only if you have enough armor or you have enough health

Skip enemies if you see that you don't have enough diamonds cards or there're no enemies or you meet joker and have no armor / health

That's all. Really, you have to just defeat everything

(1 edit) (+4)

strategy, leave the big helpful stuff for last, and get rid of the big stuff that removes your health asap.

this is to help those who are struggling

(-2)

It feels next to impossible for me. I know it is posssible, but it's just way too hard. Why did it have to just be 21 health?

(+1)(-5)

THIS GAME IS SOO HARD ITS LIKE EXPLAING TO A 3RD GRADER HOW TO DO CALCULUS

(+1)

how do i beat this easily T^T

(+1)

I played but I don't really understand how to play... I only lose what makes me start all over again, who can help me understand the game?

Deleted 2 years ago
(+1)

Damn this was so hot. I hope theres more updates or additions!

(+5)

Came for the horny bug tf and sex, stayed for the card game

So... I can to estimation this game, despite blocking twitter in Russia. Game is pretty))~

Only question what i have. This changes in furry OC is permanently? That so strange question. Just my attitude to this is twofold.

I want to see the continue

(+5)

Game's really quick to complete and simple to understand. The story is quite common for me, imagining yourself transform into someone else because you feel not in the right place or maybe not in the body you want. It's a strange situation that's hard to explain, so I'll try to rate the game. In my opinion it's 8/10.

-1 for the ending scenes (angles are sometimes strange) but it's still fine

-1 for it's simplicity, but it's made for jam so you may not count this one

Overall, the game's good and I want to play something like that or the sequel (if it'll ever come out).

(+2)

Just played through and beat the game twice. Loved it. I did find a bug (heh) though:
if (after losing more than once) you click a card while the new game is being dealt, the cards are dealt face down and are not clickable. fleeing the room with face down cards causes no cards to be spawned.
I would be happy to make a video showing this if needed. Keep making great games!

(+1)

Yeah, I watched my BF find that bug. It's a very quick fix. However, I don't know if it's critical enough to fix right away since only a handful of people have find it so far. But, it will get fixed once voting ends.

can you make a video of beating the game? I can't seem to win. 

(+8)

This is so good. Very nice. I would love to see more ideas like this. And also it would be cool to see real versions of the cards from this game either through them actually being made (I kinda doubt that would happen) or a release of the art of the cards so people can make it themselves, maybe through patreon or something.   

(+7)(-1)

I'm not sure what to think of the ending. It made me sad, where the protagonist feels so out of place that they literally leave the world. Why can't Izorath stay? Why do we have to be the ones to leave?...and why do I relate to this?

An amazingly written game. Thank you for making this.

(+4)

This game's atmosphere is very charming. The music and the dialogue are all pleasant, and the visuals are great. I loved all of it!

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(+3)

Amazing work again. after few try, I manage to see the ending!

Really love your works <3

(+4)

It took a while to understand the game's rules, but I had a lot of fun, and the ending was very nice.

(1 edit) (+6)

Amazing and unique game. Insects are so underappreciated.

Also, I loved the card game. I'll usually quit puzzles that I keep losing to, but I was surprised to find that I enjoyed retrying. It took me about five tries before I subconsciously understood how each card should be played and quickly won. It's a good thing that it's a digital card game because I'd probably spend more time reshuffling than playing if I tried it IRL.

(+4)

Oh, I would have also drawn out the game if I was playing IRL. Gotta savor those little moments ;p

Also, I wanted to avoid the frustration of losing as much as possible. This is why I added Izorath's comments about "being in no rush" and that "it is nice to have someone to play cards with". I was really hoping it would drive most players to push through a couple of bad shuffles or the initial confusion of playing Donsol. I'm very happy I went with the "playing with an old friend" approach to the in-world card game.

(1 edit)

I have a suggestion, if you ever plan to make changes to the game:

It would be nice if players had the option to Hide (or cover up) the picture in the top right of the screen. While it’s fun to look at, a lot of my frustration came from watching the transformation progress suddenly reset. I would have liked the option to hide the frame while playing. And a large button would be nice for people like me who sometimes accidentally click things and then can’t figure out how to undo what I did.

Although, I might be the only one who feels this way. It’s possible everybody else uses the frame as incentive to keep trying and doesn’t share my opinion.

Undo and action previewing are definitely two things I want to add. My BF also pitched the idea of adding an "arcade mode"/"endless mode" where you can just play the card game. I have a short list of "quality of life" changes. And, the stuff you point out is definitely there. 

Also, I definitely understand that frustration. Tho, I personally found watching the un-TF to be as equally interesting. I kinda want to tweak it so it's more gradual at lower TF stages.

Yes, that would be amazing if the TF stages began with tiny (but obvious) changes and then increased exponentially.

In any case, it’s only been a day since I played it but now I want to play it again.

(+3)

loved this now post the ritual instruction :)

(jk, obviously.... unless?)

(+3)

I love the game. Introduced me to a new card game.

(1 edit) (+1)

when you skip the remaining cards and move on to the next room, are they lost? or are they reshuffled into the deck?

like in other words, if you don't need a lust or chastity buff at the moment, can you leave those cards behind, to be drawn later? or if you can't face a club or spade right now, can you move on, knowing that they'll come back eventually?

edit - yes, skipped / fled cards are indeed reshuffled, and that's a big component of the strategy. Love it!

Have you ever played a mobile game called Deck 'Em? Very similar concept.

(+2)

I think I came across references to that game in my research into Donsol. There is a lot of fun-looking dungeon-crawling card games floating about.

Could you make it playable on android?

Yeah, I want to but I didn't have time to check how the UI looks on a smaller screen. It technically works on a mobile web browser. But, the font rendering is a bit janky.

(+2)

This is really good, though I wish I had more control over the transformation choices. There's also a lot of typos, but that's to be expected in a high-speed production format like a one-week challenge.

(+3)

Yeah, I wanted player choice over what changed. But, it was scrapped due to time.

Tho, I started work on this early into February but ended up getting stuck on what the intro to the game should be. The card game was finished, the TF's drawn, but I had no way to tie it together. Then, I had a stroke of inspiration and blitzed out all the art and writing over the course of the weekend. The game almost didn't happen.

Also, I'm definitely going to fix my typos now that I had some sleep.

(+1)

Totally fair! I look forward to V2

What a fun little game

ฉันไม่สามารถกด 'เริ่ม' หรือกดปุ่มอื่นๆ ได้

Currently non-interactive. Can't even click 'play'. You may have mistyped something.

(+1)

Works fine on my end. Try testing it in different browsers. I'm using Google Chrome.

I've reduces the WebGL version from WebGL 2 to WebGL 1. Additionally, added downloadable builds to the game.

DL works poi-fec-ly. Getting used to the unusual card game took a bit, but still was interesting. The 'ending' was neat too. Any chance of alternate forms/mutations in possible later updates/changes? As is, it's a fun little time waster. TY Quan.

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